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authormegamage <none@none>2008-11-20 10:43:20 -0600
committermegamage <none@none>2008-11-20 10:43:20 -0600
commit85d28160134fc81d28304ffd3361a589a96b848a (patch)
tree778c3ab2a3cdd1c51d550abc23533e382f59f5a2 /src/game/MapManager.cpp
parent0b61584e1b19afb8dbef376a4e2903d8631bfc1d (diff)
*DB script table stucture change. Source Mangos. Also fix some bugs. Hopefully this rev will make program usable again.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 34aefdff074..26279cb76ec 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -222,7 +222,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
return true;
}
-void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode)
+void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
{
Map *m = _GetBaseMap(mapid);
if (m && m->Instanceable())