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authorSpp <none@none>2010-04-27 09:45:43 +0200
committerSpp <none@none>2010-04-27 09:45:43 +0200
commit90f38341f05de2d517bc72d97672165dc3f5eb54 (patch)
tree29954743f430b9d2fba1c80a35f0855d9bc5d4a3 /src/game/MapManager.cpp
parent31318eabfd3cced297af21af701cc7549c3d440f (diff)
Implement Opcode SMSG_CORPSE_NOT_IN_INSTANCE
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index a86bb910c20..49aba69a8c1 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -35,6 +35,7 @@
#include "Corpse.h"
#include "ObjectMgr.h"
#include "Language.h"
+#include "WorldPacket.h"
#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
@@ -215,7 +216,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
if (!instance_map)
{
- player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(811), mapName);
+ WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
+ player->GetSession()->SendPacket(&data);
sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
return false;
}