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authormegamage <none@none>2009-02-17 21:50:18 -0600
committermegamage <none@none>2009-02-17 21:50:18 -0600
commitbe53cfe1044d7e913c4c11a7245e2d2846826363 (patch)
tree01d9eed43ebf99bd2829827fdc9d966c4992fd3b /src/game/MapManager.cpp
parentd11c80ec54bff97235440ff50c44edd420e777f9 (diff)
*Fix some bugs of map/grid. Hope this can fix some crashes (without introducing new crash)
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index fdd62d2d4ce..d0e2526cf45 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -289,12 +289,12 @@ bool MapManager::IsValidMAP(uint32 mapid)
return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
}
-void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
+/*void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
{
CellPair p = Trinity::ComputeCellPair(x,y);
Cell cell(p);
GetMap(mapid, obj)->LoadGrid(cell,no_unload);
-}
+}*/
void MapManager::UnloadAll()
{