diff options
author | megamage <none@none> | 2009-02-17 21:50:18 -0600 |
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committer | megamage <none@none> | 2009-02-17 21:50:18 -0600 |
commit | be53cfe1044d7e913c4c11a7245e2d2846826363 (patch) | |
tree | 01d9eed43ebf99bd2829827fdc9d966c4992fd3b /src/game/MapManager.cpp | |
parent | d11c80ec54bff97235440ff50c44edd420e777f9 (diff) |
*Fix some bugs of map/grid. Hope this can fix some crashes (without introducing new crash)
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index fdd62d2d4ce..d0e2526cf45 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -289,12 +289,12 @@ bool MapManager::IsValidMAP(uint32 mapid) return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid)); } -void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload) +/*void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload) { CellPair p = Trinity::ComputeCellPair(x,y); Cell cell(p); GetMap(mapid, obj)->LoadGrid(cell,no_unload); -} +}*/ void MapManager::UnloadAll() { |