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authormegamage <none@none>2009-08-06 16:14:13 -0500
committermegamage <none@none>2009-08-06 16:14:13 -0500
commitbefbae3a61c50252c1b56466dc23aa166167fc6b (patch)
tree58cb214e2da93bf4fac879a503ce339112fd3cb3 /src/game/MapManager.cpp
parent50c73d433ce54b5c119058ee295d0ffaa5ac95bc (diff)
*Fix the bug that players get stuck after teleported out of bg.
*Do not delete the map immediately until all players are teleported. --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 74405462749..297bc1a3874 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -234,13 +234,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
return true;
}
-void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
-{
- Map *m = _createBaseMap(mapid);
- if (m && m->Instanceable())
- ((MapInstanced*)m)->DestroyInstance(instanceId);
-}
-
void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
{
bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);