diff options
author | megamage <none@none> | 2009-08-06 16:14:13 -0500 |
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committer | megamage <none@none> | 2009-08-06 16:14:13 -0500 |
commit | befbae3a61c50252c1b56466dc23aa166167fc6b (patch) | |
tree | 58cb214e2da93bf4fac879a503ce339112fd3cb3 /src/game/MapManager.cpp | |
parent | 50c73d433ce54b5c119058ee295d0ffaa5ac95bc (diff) |
*Fix the bug that players get stuck after teleported out of bg.
*Do not delete the map immediately until all players are teleported.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 74405462749..297bc1a3874 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -234,13 +234,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) return true; } -void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId) -{ - Map *m = _createBaseMap(mapid); - if (m && m->Instanceable()) - ((MapInstanced*)m)->DestroyInstance(instanceId); -} - void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) { bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y); |