diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/MapManager.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index b57f9b8d2c1..efc59aadbd1 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -358,12 +358,9 @@ void MapManager::InitMaxInstanceId() { i_MaxInstanceId = 0; - QueryResult *result = CharacterDatabase.Query("SELECT MAX(id) FROM instance"); + QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance"); if (result) - { i_MaxInstanceId = result->Fetch()[0].GetUInt32(); - delete result; - } } uint32 MapManager::GetNumInstances() |