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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/MapManager.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index b57f9b8d2c1..efc59aadbd1 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -358,12 +358,9 @@ void MapManager::InitMaxInstanceId()
{
i_MaxInstanceId = 0;
- QueryResult *result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
if (result)
- {
i_MaxInstanceId = result->Fetch()[0].GetUInt32();
- delete result;
- }
}
uint32 MapManager::GetNumInstances()