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authormegamage <none@none>2009-03-06 19:52:46 -0600
committermegamage <none@none>2009-03-06 19:52:46 -0600
commitf6ca5c601ef6089220fb0bfe3bc155fbbf3de812 (patch)
treeb9598e93d132aea806527aa4de13046e3c80dc5d /src/game/MapManager.cpp
parentdbb8c78394660c277f9056d899df8b0f9f1f8cb0 (diff)
parent4f6c96b98c5d5a065f902aa6106c928bf0b2a668 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index df8521be7d0..b2856b1fb1f 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -210,14 +210,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
- // TODO: move this to a map dependent location
- /*if(i_data && i_data->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
- return(false);
- }*/
- return true;
+ // Requirements
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if(!instance)
+ return false;
+
+ return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;