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authorBlaymoira <none@none>2009-03-05 21:02:33 +0100
committerBlaymoira <none@none>2009-03-05 21:02:33 +0100
commitfd2fd00c14953c1b787a506c56c6413903fa90bc (patch)
tree7fd20f2f15801a576bb60699c4136d7487be68f9 /src/game/MapManager.cpp
parent6a577295d945dac9c43a4d4130c8fdaa70061eb3 (diff)
*Implement access_requirement table - by Iskander
- now check the requirements on teleport not only on areatrigger use - moved some columns from instance_template and areatrigger_teleport to access_requirement table --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 4b736f83b2e..6a8cd130691 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
- // TODO: move this to a map dependent location
- /*if(i_data && i_data->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
- return(false);
- }*/
- return true;
+ // Requirements
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if(!instance)
+ return false;
+
+ return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;