diff options
author | Blaymoira <none@none> | 2009-03-05 21:02:33 +0100 |
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committer | Blaymoira <none@none> | 2009-03-05 21:02:33 +0100 |
commit | fd2fd00c14953c1b787a506c56c6413903fa90bc (patch) | |
tree | 7fd20f2f15801a576bb60699c4136d7487be68f9 /src/game/MapManager.cpp | |
parent | 6a577295d945dac9c43a4d4130c8fdaa70061eb3 (diff) |
*Implement access_requirement table - by Iskander
- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 4b736f83b2e..6a8cd130691 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) } } - // TODO: move this to a map dependent location - /*if(i_data && i_data->IsEncounterInProgress()) - { - sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName()); - player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); - return(false); - }*/ - return true; + // Requirements + InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); + if(!instance) + return false; + + return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true); } else return true; |