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authormegamage <none@none>2009-03-25 16:04:08 -0600
committermegamage <none@none>2009-03-25 16:04:08 -0600
commit02440eaa106834edbf36cedad13a3badc6a09abe (patch)
tree04d172e04a50fcfd7dc81285855625988161915e /src/game/MiscHandler.cpp
parent312b8e5b73fc469ec735ddc4ce0507f72805bd19 (diff)
[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 7dc3154bec7..8faeeee9010 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -417,7 +417,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
if(!unit)
return;
- _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
+ if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
+ _player->SetFactionVisible(factionTemplateEntry);
}
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
@@ -434,7 +435,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
if(!unit)
return;
- _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
+ if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
+ _player->SetFactionVisible(factionTemplateEntry);
}
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )