diff options
| author | megamage <none@none> | 2009-03-14 15:11:04 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-14 15:11:04 -0600 |
| commit | 2490a3e25067ba3b7caf12b980324a27a9c55c27 (patch) | |
| tree | 99cd9c74e2adaf4d1226cc551f0f4aa74a90a7a3 /src/game/MiscHandler.cpp | |
| parent | 1611aae981298fdaaf777dfe93cbc6cdb2b2b188 (diff) | |
*Fix a typo that makes players can see invisible units.
*Update farsight target code. Only change seer when receive client request.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
| -rw-r--r-- | src/game/MiscHandler.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index c406694cf11..9cfbcdf091d 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1435,16 +1435,18 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) uint8 apply; recv_data >> apply; - switch(apply) { case 0: - _player->SetSeer(_player); sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow()); + _player->SetSeer(_player); break; case 1: - _player->SetSeer(_player->GetFarsightTarget()); sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSightGUID(), _player->GetGUIDLow()); + if(WorldObject *target = _player->GetFarsightTarget()) + _player->SetSeer(target); + else + sLog.outError("Player %s requests non-existing seer", _player->GetName()); break; default: sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); |
