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authormegamage <none@none>2009-03-14 15:11:04 -0600
committermegamage <none@none>2009-03-14 15:11:04 -0600
commit2490a3e25067ba3b7caf12b980324a27a9c55c27 (patch)
tree99cd9c74e2adaf4d1226cc551f0f4aa74a90a7a3 /src/game/MiscHandler.cpp
parent1611aae981298fdaaf777dfe93cbc6cdb2b2b188 (diff)
*Fix a typo that makes players can see invisible units.
*Update farsight target code. Only change seer when receive client request. --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index c406694cf11..9cfbcdf091d 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1435,16 +1435,18 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
uint8 apply;
recv_data >> apply;
-
switch(apply)
{
case 0:
- _player->SetSeer(_player);
sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow());
+ _player->SetSeer(_player);
break;
case 1:
- _player->SetSeer(_player->GetFarsightTarget());
sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSightGUID(), _player->GetGUIDLow());
+ if(WorldObject *target = _player->GetFarsightTarget())
+ _player->SetSeer(target);
+ else
+ sLog.outError("Player %s requests non-existing seer", _player->GetName());
break;
default:
sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply);