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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/MotionMaster.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r--src/game/MotionMaster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index fbde38a19cd..f1fd4e8468e 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -43,7 +43,7 @@ void
MotionMaster::Initialize()
{
// clear ALL movement generators (including default)
- while(!empty())
+ while (!empty())
{
MovementGenerator *curr = top();
pop();
@@ -70,7 +70,7 @@ void MotionMaster::InitDefault()
MotionMaster::~MotionMaster()
{
// clear ALL movement generators (including default)
- while(!empty())
+ while (!empty())
{
MovementGenerator *curr = top();
pop();
@@ -502,7 +502,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
return;
//We set waypoint movement as new default movement generator
// clear ALL movement generators (including default)
- /*while(!empty())
+ /*while (!empty())
{
MovementGenerator *curr = top();
curr->Finalize(*i_owner);