diff options
author | Rat <none@none> | 2010-03-17 23:16:35 +0100 |
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committer | Rat <none@none> | 2010-03-17 23:16:35 +0100 |
commit | 4f948651df9eed9771014ad1c36fb748a36f0ee5 (patch) | |
tree | 98e5ba13878f36d52ac8f80a9b97f76d7dec1c21 /src/game/MovementHandler.cpp | |
parent | bef85de621610bef37aa5922136a1bbc05aed858 (diff) |
*Fix possible exploits with flying paths. by QAston
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 7b1553c9564..522b35219db 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -135,7 +135,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // battleground state prepare, stop flight GetPlayer()->GetMotionMaster()->MovementExpired(); - GetPlayer()->m_taxi.ClearTaxiDestinations(); + GetPlayer()->CleanupAfterTaxiFlight(); } // resurrect character at enter into instance where his corpse exist after add to map |