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authormegamage <none@none>2009-03-28 22:44:09 -0600
committermegamage <none@none>2009-03-28 22:44:09 -0600
commit783e4fd3ff077b3023046f407a99552c109ef486 (patch)
treef7f3c5c33ed75603e077e43ae9c3e9f56b5be4c0 /src/game/MovementHandler.cpp
parent3a485c658d9003aaaa4bd8e99dfebb9e7f0ec862 (diff)
*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index a8a4598fd62..28317cc1471 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -435,7 +435,8 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID))
{
_player->ExitVehicle(vehicle);
- vehicle->Dismiss();
+ if(!vehicle->GetDBTableGUIDLow())
+ vehicle->Dismiss();
}
}