diff options
| author | megamage <none@none> | 2009-03-28 22:44:09 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-28 22:44:09 -0600 |
| commit | 783e4fd3ff077b3023046f407a99552c109ef486 (patch) | |
| tree | f7f3c5c33ed75603e077e43ae9c3e9f56b5be4c0 /src/game/MovementHandler.cpp | |
| parent | 3a485c658d9003aaaa4bd8e99dfebb9e7f0ec862 (diff) | |
*Add new creature_template column VehicleId
*Allow spawn vehicles
*Make vehicles grid objects.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
| -rw-r--r-- | src/game/MovementHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index a8a4598fd62..28317cc1471 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -435,7 +435,8 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID)) { _player->ExitVehicle(vehicle); - vehicle->Dismiss(); + if(!vehicle->GetDBTableGUIDLow()) + vehicle->Dismiss(); } } |
