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authormegamage <none@none>2009-02-27 12:56:00 -0600
committermegamage <none@none>2009-02-27 12:56:00 -0600
commit9e392472d4495e2b84b8663e79392e4cb5391f69 (patch)
tree0c1c412e199160371cca8e62a708a9dbe55560bb /src/game/MovementHandler.cpp
parentdbe18a4469f0ecc24dac9403cd35af625172b0bd (diff)
[7351] Fixed removing normal horde groups from queue. Author: Triply
Fixed Reflective shield - patch provided by Rastik. Thx --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 8ada92957ec..83b024047d3 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -89,7 +89,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
return;
}
- //this will set player's team ... so IT MUST BE CALLED BEFORE SendInitialPacketsAfterAddToMap()
// battleground state prepare (in case join to BG), at relogin/tele player not invited
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround())