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Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 8ada92957ec..83b024047d3 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -89,7 +89,6 @@ void WorldSession::HandleMoveWorldportAckOpcode() return; } - //this will set player's team ... so IT MUST BE CALLED BEFORE SendInitialPacketsAfterAddToMap() // battleground state prepare (in case join to BG), at relogin/tele player not invited // only add to bg group and object, if the player was invited (else he entered through command) if(_player->InBattleGround()) |