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authormegamage <none@none>2009-02-15 17:33:36 -0600
committermegamage <none@none>2009-02-15 17:33:36 -0600
commitbb75ff7b79e89dac82f3ee1c740eb6079c7ec43b (patch)
treea48ea1fe70e395573e7ca4be4058fe894bbc2bdf /src/game/MovementHandler.cpp
parent058b7c32e40332a620d8e294b4defba81e14dfc0 (diff)
*Cleanup of charm/farsight code. Hope this can fix some crash bugs.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 8c808e3a53a..b8dede604d2 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -350,7 +350,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
// Remove possession if possessed unit enters a transport
if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT)
{
- GetPlayer()->RemovePossess(true);
+ GetPlayer()->Uncharm();
return;
}
@@ -383,7 +383,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
if(movementInfo.z < -500.0f)
{
- GetPlayer()->RemovePossess(false);
+ GetPlayer()->Uncharm();
plr->HandleFallUnderMap();
}
}