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authorraczman <none@none>2009-05-16 10:50:39 +0200
committerraczman <none@none>2009-05-16 10:50:39 +0200
commit10ee81ef1320112090fa4e0b96da22f708cab22e (patch)
treeb88d67f796424cadf7d51cc9125d9b3cb5ca38d1 /src/game/Object.cpp
parentc66877019ee228193b9d68c6e8b886d5ffa1d9d5 (diff)
Moved most randomisation functions usage from static version into Map object.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index fe3239e9d6b..04f6646bea1 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1285,8 +1285,8 @@ void WorldObject::GetRandomPoint( float x, float y, float z, float distance, flo
}
// angle to face `obj` to `this`
- float angle = rand_norm()*2*M_PI;
- float new_dist = rand_norm()*distance;
+ float angle = GetMap()->rand_norm()*2*M_PI;
+ float new_dist = GetMap()->rand_norm()*distance;
rand_x = x + new_dist * cos(angle);
rand_y = y + new_dist * sin(angle);