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authormegamage <none@none>2008-12-24 11:18:01 -0600
committermegamage <none@none>2008-12-24 11:18:01 -0600
commit184b82abccfff95b18bed81ded1b5a7e98d2dbd3 (patch)
tree4329c771076612bc55e52febfb5f323a2f21007e /src/game/Object.cpp
parent3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (diff)
Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp77
1 files changed, 26 insertions, 51 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index e4e5230bfb6..efd041f34c2 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -146,9 +146,15 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
/** lower flag1 **/
if(target == this) // building packet for oneself
+ {
flags |= UPDATEFLAG_SELF;
- if(flags & UPDATEFLAG_HAS_POSITION)
+ /*** temporary reverted - until real source of stack corruption will not found
+ updatetype = UPDATETYPE_CREATE_OBJECT2;
+ ****/
+ }
+
+ if(flags & UPDATEFLAG_HASPOSITION)
{
// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
@@ -174,12 +180,6 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
break;
}
}
-
- if(isType(TYPEMASK_UNIT))
- {
- if(((Unit*)this)->getVictim())
- flags |= UPDATEFLAG_HAS_TARGET;
- }
}
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
@@ -251,18 +251,11 @@ void Object::DestroyForPlayer(Player *target) const
WorldPacket data(SMSG_DESTROY_OBJECT, 8);
data << GetGUID();
- data << uint8(0); // WotLK (bool)
target->GetSession()->SendPacket( &data );
}
-void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
+void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const
{
- uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
-
- if(GetTypeId() == TYPEID_UNIT)
- if(((Creature*)this)->isVehicle())
- unk_flags |= 0x20; // always allow pitch
-
*data << (uint8)flags; // update flags
// 0x20
@@ -299,12 +292,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
}
*data << uint32(flags2); // movement flags
- *data << uint16(unk_flags); // unknown 2.3.0
+ *data << uint8(0); // unk 2.3.0
*data << uint32(getMSTime()); // time (in milliseconds)
}
// 0x40
- if (flags & UPDATEFLAG_HAS_POSITION)
+ if (flags & UPDATEFLAG_HASPOSITION)
{
// 0x02
if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT)
@@ -337,13 +330,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
*data << (float)((Player*)this)->GetTransOffsetZ();
*data << (float)((Player*)this)->GetTransOffsetO();
*data << (uint32)((Player*)this)->GetTransTime();
- *data << (int8)((Player*)this)->GetTransSeat();
}
//TrinIty currently not have support for other than player on transport
}
// 0x02200000
- if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20))
+ if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
{
if(GetTypeId() == TYPEID_PLAYER)
*data << (float)((Player*)this)->m_movementInfo.s_pitch;
@@ -392,7 +384,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT );
*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK );
*data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE );
- *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
// 0x08000000
if(flags2 & MOVEMENTFLAG_SPLINE2)
@@ -494,7 +485,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
break;
case TYPEID_PLAYER:
if(flags & UPDATEFLAG_SELF)
- *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
+ *data << uint32(0x00000015); // unk, can be 0x15 or 0x22
else
*data << uint32(0x00000008); // unk, can be 0x7 or 0x8
break;
@@ -517,15 +508,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
case TYPEID_CORPSE:
*data << uint32(GetGUIDHigh()); // GetGUIDHigh()
break;
- case TYPEID_UNIT:
- *data << uint32(0x0000000B); // unk, can be 0xB or 0xC
- break;
- case TYPEID_PLAYER:
- if(flags & UPDATEFLAG_SELF)
- *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
- else
- *data << uint32(0x00000008); // unk, can be 0x7 or 0x8
- break;
default:
*data << uint32(0x00000000); // unk
break;
@@ -533,12 +515,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
}
// 0x4
- if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid)
+ if(flags & UPDATEFLAG_FULLGUID)
{
- if(Unit *victim = ((Unit*)this)->getVictim())
- data->append(victim->GetPackGUID());
- else
- *data << uint8(0);
+ *data << uint8(0); // packed guid (probably target guid)
}
// 0x2
@@ -546,13 +525,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
{
*data << uint32(getMSTime()); // ms time
}
-
- // 0x80
- if(flags & UPDATEFLAG_VEHICLE) // unused for now
- {
- *data << uint32(((Vehicle*)this)->GetVehicleId()); // vehicle id
- *data << float(0); // facing adjustment
- }
}
void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
@@ -568,8 +540,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
{
IsActivateToQuest = true;
- updateMask->SetBit(GAMEOBJECT_DYNAMIC);
+ updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
}
+ if (GetUInt32Value(GAMEOBJECT_ARTKIT))
+ updateMask->SetBit(GAMEOBJECT_ARTKIT);
}
}
else //case UPDATETYPE_VALUES
@@ -580,8 +554,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
IsActivateToQuest = true;
}
- updateMask->SetBit(GAMEOBJECT_DYNAMIC);
- updateMask->SetBit(GAMEOBJECT_BYTES_1);
+ updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
+ updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS);
}
}
@@ -598,6 +572,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if( updateMask->GetBit( index ) )
{
// remove custom flag before send
+
if( index == UNIT_NPC_FLAGS )
*data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP));
// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
@@ -666,7 +641,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if( updateMask->GetBit( index ) )
{
// send in current format (float as float, uint32 as uint32)
- if ( index == GAMEOBJECT_DYNAMIC )
+ if ( index == GAMEOBJECT_DYN_FLAGS )
{
if(IsActivateToQuest )
{
@@ -1118,7 +1093,7 @@ uint32 WorldObject::GetAreaId() const
InstanceData* WorldObject::GetInstanceData()
{
- Map *map = GetMap();
+ Map *map = MapManager::Instance().GetMap(m_mapId, this);
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
}
@@ -1328,7 +1303,7 @@ namespace Trinity
{
public:
MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist)
- : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
+ : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
i_targetGUID(targetGUID), i_dist(dist)
{
}
@@ -1473,7 +1448,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
data->Initialize(MSG_MOVE_HEARTBEAT, 32);
data->append(GetPackGUID());
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
- *data << uint16(0); // 2.3.0
+ *data << uint8(0); // 2.3.0
*data << getMSTime(); // time
*data << m_positionX;
*data << m_positionY;
@@ -1492,7 +1467,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
data->append(GetPackGUID());
*data << uint32(0); // this value increments every time
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
- *data << uint16(0); // 2.3.0
+ *data << uint8(0); // 2.3.0
*data << getMSTime(); // time
*data << x;
*data << y;
@@ -1645,4 +1620,4 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z);
-}
+} \ No newline at end of file