diff options
author | megamage <none@none> | 2008-12-24 11:18:01 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-12-24 11:18:01 -0600 |
commit | 184b82abccfff95b18bed81ded1b5a7e98d2dbd3 (patch) | |
tree | 4329c771076612bc55e52febfb5f323a2f21007e /src/game/Object.cpp | |
parent | 3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (diff) |
Backed out changeset: ad4f100c0a9d
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 77 |
1 files changed, 26 insertions, 51 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index e4e5230bfb6..efd041f34c2 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -146,9 +146,15 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c /** lower flag1 **/ if(target == this) // building packet for oneself + { flags |= UPDATEFLAG_SELF; - if(flags & UPDATEFLAG_HAS_POSITION) + /*** temporary reverted - until real source of stack corruption will not found + updatetype = UPDATETYPE_CREATE_OBJECT2; + ****/ + } + + if(flags & UPDATEFLAG_HASPOSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -174,12 +180,6 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c break; } } - - if(isType(TYPEMASK_UNIT)) - { - if(((Unit*)this)->getVictim()) - flags |= UPDATEFLAG_HAS_TARGET; - } } //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); @@ -251,18 +251,11 @@ void Object::DestroyForPlayer(Player *target) const WorldPacket data(SMSG_DESTROY_OBJECT, 8); data << GetGUID(); - data << uint8(0); // WotLK (bool) target->GetSession()->SendPacket( &data ); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const +void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const { - uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0); - - if(GetTypeId() == TYPEID_UNIT) - if(((Creature*)this)->isVehicle()) - unk_flags |= 0x20; // always allow pitch - *data << (uint8)flags; // update flags // 0x20 @@ -299,12 +292,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) } *data << uint32(flags2); // movement flags - *data << uint16(unk_flags); // unknown 2.3.0 + *data << uint8(0); // unk 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } // 0x40 - if (flags & UPDATEFLAG_HAS_POSITION) + if (flags & UPDATEFLAG_HASPOSITION) { // 0x02 if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) @@ -337,13 +330,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) *data << (float)((Player*)this)->GetTransOffsetZ(); *data << (float)((Player*)this)->GetTransOffsetO(); *data << (uint32)((Player*)this)->GetTransTime(); - *data << (int8)((Player*)this)->GetTransSeat(); } //TrinIty currently not have support for other than player on transport } // 0x02200000 - if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20)) + if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) { if(GetTypeId() == TYPEID_PLAYER) *data << (float)((Player*)this)->m_movementInfo.s_pitch; @@ -392,7 +384,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT ); *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); - *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); // 0x08000000 if(flags2 & MOVEMENTFLAG_SPLINE2) @@ -494,7 +485,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) break; case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) - *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 else *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 break; @@ -517,15 +508,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) case TYPEID_CORPSE: *data << uint32(GetGUIDHigh()); // GetGUIDHigh() break; - case TYPEID_UNIT: - *data << uint32(0x0000000B); // unk, can be 0xB or 0xC - break; - case TYPEID_PLAYER: - if(flags & UPDATEFLAG_SELF) - *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 - else - *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 - break; default: *data << uint32(0x00000000); // unk break; @@ -533,12 +515,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) } // 0x4 - if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) + if(flags & UPDATEFLAG_FULLGUID) { - if(Unit *victim = ((Unit*)this)->getVictim()) - data->append(victim->GetPackGUID()); - else - *data << uint8(0); + *data << uint8(0); // packed guid (probably target guid) } // 0x2 @@ -546,13 +525,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) { *data << uint32(getMSTime()); // ms time } - - // 0x80 - if(flags & UPDATEFLAG_VEHICLE) // unused for now - { - *data << uint32(((Vehicle*)this)->GetVehicleId()); // vehicle id - *data << float(0); // facing adjustment - } } void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const @@ -568,8 +540,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { IsActivateToQuest = true; - updateMask->SetBit(GAMEOBJECT_DYNAMIC); + updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); } + if (GetUInt32Value(GAMEOBJECT_ARTKIT)) + updateMask->SetBit(GAMEOBJECT_ARTKIT); } } else //case UPDATETYPE_VALUES @@ -580,8 +554,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { IsActivateToQuest = true; } - updateMask->SetBit(GAMEOBJECT_DYNAMIC); - updateMask->SetBit(GAMEOBJECT_BYTES_1); + updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); + updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); } } @@ -598,6 +572,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // remove custom flag before send + if( index == UNIT_NPC_FLAGS ) *data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP)); // FIXME: Some values at server stored in float format but must be sent to client in uint32 format @@ -666,7 +641,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // send in current format (float as float, uint32 as uint32) - if ( index == GAMEOBJECT_DYNAMIC ) + if ( index == GAMEOBJECT_DYN_FLAGS ) { if(IsActivateToQuest ) { @@ -1118,7 +1093,7 @@ uint32 WorldObject::GetAreaId() const InstanceData* WorldObject::GetInstanceData() { - Map *map = GetMap(); + Map *map = MapManager::Instance().GetMap(m_mapId, this); return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; } @@ -1328,7 +1303,7 @@ namespace Trinity { public: MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) - : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), + : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID), i_dist(dist) { } @@ -1473,7 +1448,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const data->Initialize(MSG_MOVE_HEARTBEAT, 32); data->append(GetPackGUID()); *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint16(0); // 2.3.0 + *data << uint8(0); // 2.3.0 *data << getMSTime(); // time *data << m_positionX; *data << m_positionY; @@ -1492,7 +1467,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float data->append(GetPackGUID()); *data << uint32(0); // this value increments every time *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint16(0); // 2.3.0 + *data << uint8(0); // 2.3.0 *data << getMSTime(); // time *data << x; *data << y; @@ -1645,4 +1620,4 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, z = GetPositionZ(); UpdateGroundPositionZ(x,y,z); -} +}
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