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authormegamage <none@none>2009-05-08 18:52:12 -0500
committermegamage <none@none>2009-05-08 18:52:12 -0500
commit29921b5bea032c1f701dda5f4fe64e10dc0b067a (patch)
treeb9d1c3fc9aac4dd9bc1984ea8f8e82982c4b20bd /src/game/Object.cpp
parent7277ddd1140d388939ae135f135d5bf58871dacf (diff)
[7798] More Player::ActivateTaxiPathTo use improvements Author: VladimirMangos
* Provide more explicit way about spell that cast taxi flight if any * Remove incorrect states instead error reporting in case non-taximaster flight start (cast/script) * Remove mount_id arg from ActivateTaxiPathTo and implement support for 0 mount_id case (spell 32474) * Implement spell 32474 (except finilize part) * Provided Player::ActivateTaxiPathTo(uint32 taxi_path_id) function version for simplify one node to node paths use by id. --HG-- branch : trunk
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