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author | megamage <none@none> | 2009-05-08 18:52:12 -0500 |
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committer | megamage <none@none> | 2009-05-08 18:52:12 -0500 |
commit | 29921b5bea032c1f701dda5f4fe64e10dc0b067a (patch) | |
tree | b9d1c3fc9aac4dd9bc1984ea8f8e82982c4b20bd /src/game/Object.cpp | |
parent | 7277ddd1140d388939ae135f135d5bf58871dacf (diff) |
[7798] More Player::ActivateTaxiPathTo use improvements Author: VladimirMangos
* Provide more explicit way about spell that cast taxi flight if any
* Remove incorrect states instead error reporting in case non-taximaster flight start (cast/script)
* Remove mount_id arg from ActivateTaxiPathTo and implement support for 0 mount_id case (spell 32474)
* Implement spell 32474 (except finilize part)
* Provided Player::ActivateTaxiPathTo(uint32 taxi_path_id) function version for simplify one node to node paths use by id.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
0 files changed, 0 insertions, 0 deletions