aboutsummaryrefslogtreecommitdiff
path: root/src/game/Object.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-07-22 17:10:30 +0200
committerQAston <none@none>2009-07-22 17:10:30 +0200
commit2ff21d4cefc6c871790676de9461f5bd105bde66 (patch)
tree792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/Object.cpp
parenta00473d79510f80ae1fd6b4ed882d0e696c22659 (diff)
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 5b5ffc350a9..76041d8792c 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1718,6 +1718,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
mask = SUMMON_MASK_PUPPET;
else if(properties->Type == SUMMON_TYPE_MINIPET)
mask = SUMMON_MASK_MINION;
+ else if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
+ mask = SUMMON_MASK_GUARDIAN;
}
uint32 phase = PHASEMASK_NORMAL, team = 0;