diff options
author | megamage <none@none> | 2008-12-10 20:25:47 -0600 |
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committer | megamage <none@none> | 2008-12-10 20:25:47 -0600 |
commit | 39083f4ff837d23cc886338fc9bc74df90fe9613 (patch) | |
tree | 5c2e0860894a6ac435f6035b9fab166a35c3d278 /src/game/Object.cpp | |
parent | 0029017e17b9a2fded77e1680cef9dbc3aebacff (diff) |
*Add function SummonTrigger and allow to override its AI.
*Remove some trigger scripts. Use default trigger AI and db data instead.
*Small fix on eagle boss' electrical storm.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 35a021ac7c7..2872f29cdaf 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1534,6 +1534,25 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float return go; } +Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*)) +{ + TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; + Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, 0); + if(!summon) + return NULL; + + //summon->SetName(GetName()); + if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) + { + summon->setFaction(((Unit*)this)->getFaction()); + summon->SetLevel(((Unit*)this)->getLevel()); + } + + if(GetAI) + summon->AIM_Initialize(GetAI(summon)); + return summon; +} + void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const { x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); |