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authorn0n4m3 <none@none>2009-12-17 19:09:40 +0100
committern0n4m3 <none@none>2009-12-17 19:09:40 +0100
commit3e133c47865d57816132300df2749b297f97bce0 (patch)
tree306c46fe0dd82f3909f65ef3cfccd3426bc049da /src/game/Object.cpp
parent6b405c63cc291f979abbb8939dd3b129fa664584 (diff)
[9012] fix crash when achievement is completed and player isn't in world
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 3e619104272..f3cff243e93 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1398,6 +1398,16 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2,
return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size;
}
+bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const
+{
+ return IsWithinDist(target, distance) && HasInArc( arc, target );
+}
+
+bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const
+{
+ return IsWithinDist(target, distance) && !HasInArc( 2 * M_PI - arc, target );
+}
+
void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const
{
if(!distance)