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authormegamage <none@none>2009-05-10 14:29:28 -0500
committermegamage <none@none>2009-05-10 14:29:28 -0500
commit40a8e6d3aba7410fe34c4b6b81f4036f26e0f338 (patch)
tree0fd3b174e4ca985c0a80dcd44e9f5987a0556436 /src/game/Object.cpp
parentc153f7f272d574cf72c7c96825db19973655d209 (diff)
*Rename some script functions (no real change).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 6b7a3cdd4ac..a436732f0a6 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1194,6 +1194,14 @@ float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z)
return dx*dx + dy*dy + dz*dz;
}
+float WorldObject::GetDistanceSq(const WorldObject *obj) const
+{
+ float dx = GetPositionX() - obj->GetPositionX();
+ float dy = GetPositionY() - obj->GetPositionY();
+ float dz = GetPositionZ() - obj->GetPositionZ();
+ return dx*dx + dy*dy + dz*dz;
+}
+
float WorldObject::GetDistance2d(const WorldObject* obj) const
{
float dx = GetPositionX() - obj->GetPositionX();