diff options
author | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
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committer | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
commit | 44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch) | |
tree | 7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/game/Object.cpp | |
parent | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff) |
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 506acb6b7d8..4fbd030217a 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1411,14 +1411,14 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float *data << uint32(0); } -void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/) +void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor) { - MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data); + MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data, bToPossessor); } -void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) +void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/, bool bToPossessor) { - MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist); + MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist, bToPossessor); } void WorldObject::SendObjectDeSpawnAnim(uint64 guid) |