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authormegamage <none@none>2009-08-19 23:01:56 -0500
committermegamage <none@none>2009-08-19 23:01:56 -0500
commit6169483d0f0959c813ad6302cfc9217306a8ef43 (patch)
tree6d49c2aa23e338b9fcc37e393273fc86c3831d10 /src/game/Object.cpp
parent92f3d270272716c5a43f3916b0db042369808813 (diff)
*Set vehicle owner guid and faction in summonvehicle instead of spelleffecthandler.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 2e3aa8e0528..1d2aeabd132 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1852,6 +1852,11 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo
return NULL;
}
+ if(isType(TYPEMASK_UNIT))
+ {
+ v->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
+ v->setFaction(((Unit*)this)->getFaction());
+ }
map->Add((Creature*)v);
//ObjectAccessor::UpdateObjectVisibility(v);