diff options
author | n0n4m3 <none@none> | 2009-12-17 11:40:23 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-17 11:40:23 +0100 |
commit | 63659ea18b837a2f9c330de6c70dba16089d5c53 (patch) | |
tree | c9e50231f2374ae58a7bc4fac6162755e6963b84 /src/game/Object.cpp | |
parent | 5953596cee670517df4cf35fb1d428f9862a01b2 (diff) |
Update some code for 322a
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 54 |
1 files changed, 34 insertions, 20 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 6aa4b3949c5..3e619104272 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1932,38 +1932,52 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return summon; } -Creature* WorldObject::FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive) +Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) { - Creature *pCreature = NULL; - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, uiEntry, bAlive, fMaxSearchRange); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, pCreature, checker); - VisitNearbyObject(fMaxSearchRange, searcher); - return pCreature; + Creature *creature = NULL; + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); + VisitNearbyObject(range, searcher); + return creature; } -GameObject* WorldObject::FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange) +GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) { - GameObject *pGO = NULL; - Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, uiEntry, fMaxSearchRange); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, pGO, checker); - VisitNearbyGridObject(fMaxSearchRange, searcher); - return pGO; + GameObject *go = NULL; + Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); + VisitNearbyGridObject(range, searcher); + return go; +} + +void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) +{ + CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); + Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); + TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); + + CellLock<GridReadGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); } void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) { + CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange); Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - VisitNearbyObject(fMaxSearchRange, searcher); -} -void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) -{ - Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); - Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); - TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - VisitNearbyGridObject(fMaxSearchRange, searcher); + CellLock<GridReadGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); } /* |