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authorDrahy <none@none>2009-02-04 22:08:23 +0100
committerDrahy <none@none>2009-02-04 22:08:23 +0100
commit674477ddf8678d81d116df88b33160fa6be303cb (patch)
tree8dd3bac5ab94ee39d7b72588ce8fef231c70ddb0 /src/game/Object.cpp
parent5d4d9530556eb66940775f12c3cc5f3c115447ca (diff)
parentc745eba4a1d122b4184b27a982674c86ff193c23 (diff)
* Huge merge with original branch
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 3900ab0527d..7310c1ad32f 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1702,7 +1702,7 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs
void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const
{
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
-
+
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z);