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authormegamage <none@none>2009-03-05 18:48:56 -0600
committermegamage <none@none>2009-03-05 18:48:56 -0600
commit8787c00ca3eda49410cf9ecf2df53c2061628afd (patch)
treea82d8ac7ddbb9f678e30260d68137fd3d7818255 /src/game/Object.cpp
parent769c835f266c6e94e878d6e2db0118df1fa7b450 (diff)
*Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 3952ed12ed4..10eafcba93d 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1601,7 +1601,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
pCreature->SetHomePosition(x, y, z, ang);
pCreature->Summon(spwtype, despwtime);
- if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
+ if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->JustSummoned(pCreature);
if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0])