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authormegamage <none@none>2009-05-30 22:15:05 -0500
committermegamage <none@none>2009-05-30 22:15:05 -0500
commit8d1f4f9ea0beb503e2a3014abb95263e501ef1c5 (patch)
tree41d48951c315129dee817befa40d4dab90d3fd14 /src/game/Object.cpp
parentb5778357d9d8c5fb10da5d99c46b48250578cb49 (diff)
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp49
1 files changed, 17 insertions, 32 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 99f2c0d8417..a4850615d07 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -45,6 +45,7 @@
#include "TemporarySummon.h"
#include "Totem.h"
+#include "OutdoorPvPMgr.h"
uint32 GuidHigh2TypeId(uint32 guid_hi)
{
@@ -1074,20 +1075,10 @@ bool Object::PrintIndexError(uint32 index, bool set) const
WorldObject::WorldObject()
: m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f)
+ , m_map(NULL), m_zoneScript(NULL)
+ , m_isActive(false), IsTempWorldObject(false)
+ , m_name("")
{
- m_positionX = 0.0f;
- m_positionY = 0.0f;
- m_positionZ = 0.0f;
- m_orientation = 0.0f;
-
- m_mapId = 0;
- m_InstanceId = 0;
- m_map = NULL;
-
- m_name = "";
-
- m_isActive = false;
- IsTempWorldObject = false;
}
void WorldObject::SetWorldObject(bool on)
@@ -1801,16 +1792,9 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
case SUMMON_MASK_MINION: summon = new Minion (properties, summoner); break;
default: return NULL;
}
- if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, team))
- {
- delete summon;
- return NULL;
- }
- summon->Relocate(x, y, z, angle);
- if(!summon->IsPositionValid())
+ if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, team, x, y, z, angle))
{
- sLog.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",summon->GetGUIDLow(),summon->GetEntry(),summon->GetPositionX(),summon->GetPositionY());
delete summon;
return NULL;
}
@@ -1826,6 +1810,17 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
return summon;
}
+void WorldObject::SetZoneScript()
+{
+ if(Map *map = FindMap())
+ {
+ if(map->IsDungeon())
+ m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData();
+ else if(!map->IsBattleGroundOrArena())
+ m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId());
+ }
+}
+
TempSummon* WorldObject::SummonCreature(uint32 entry, float x, float y, float z, float ang, TempSummonType spwtype, uint32 duration)
{
Map *map = FindMap();
@@ -1861,18 +1856,8 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo
uint32 team = 0;
if (GetTypeId()==TYPEID_PLAYER)
team = ((Player*)this)->GetTeam();
- if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, GetPhaseMask(), entry, id, team))
- {
- delete v;
- return NULL;
- }
-
- v->Relocate(x, y, z, ang);
-
- if(!v->IsPositionValid())
+ if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, GetPhaseMask(), entry, id, team, x, y, z, ang))
{
- sLog.outError("ERROR: Vehicle (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
- v->GetGUIDLow(), v->GetEntry(), v->GetPositionX(), v->GetPositionY());
delete v;
return NULL;
}