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authormegamage <none@none>2009-01-09 12:06:08 -0600
committermegamage <none@none>2009-01-09 12:06:08 -0600
commit9b8c50bb3b628f28db6eec01f7186916bff75f00 (patch)
tree7603503893219d8c9e9e7c1d0b693839aadd98bd /src/game/Object.cpp
parent0f0f38c6d767845ba33d4d5cf533237fe1e575dd (diff)
*Add script function DoGetThreat and DoModifyThreatPercent and check if !pUnit to prevent crash.
*Note: it is always possible that getVictim() becomes NULL during updateAI! --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
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