diff options
author | megamage <none@none> | 2009-03-22 19:20:03 -0600 |
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committer | megamage <none@none> | 2009-03-22 19:20:03 -0600 |
commit | a47d2e1c22237e1b2337e89b0f1d910cca68b6ed (patch) | |
tree | c8b48faff0f424b69c0178395ebd609a068dcb73 /src/game/Object.cpp | |
parent | ce71c0e798ed3f47dd6356c34766e16d951a8ca5 (diff) |
*Note some script id are changed. DB change may be needed.
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index b6069fe1ae1..26405d13cf7 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1884,3 +1884,24 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) if(update && IsInWorld()) ObjectAccessor::UpdateObjectVisibility(this); } + +void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); + data << uint32(sound_id); + data << GetGUID(); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} + +void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << uint32(sound_id); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} |