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authormegamage <none@none>2009-04-08 17:23:57 -0500
committermegamage <none@none>2009-04-08 17:23:57 -0500
commita7e04a252fc04988dea2072241ad8825db747e58 (patch)
tree686c5bc61de1ca0f01fafe4ec77f26c51f55fc6a /src/game/Object.cpp
parent0c2dd85c2c79dbeca289b8d420e573efe41cbc0b (diff)
*Add unit to notify when unit is add to world (including load grid case).
*Add some check in remove object function. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 4159f05d4b8..4a485f9c489 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -97,6 +97,8 @@ Object::~Object( )
//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
delete [] m_uint32Values;
delete [] m_uint32Values_mirror;
+ m_uint32Values = NULL;
+ m_uint32Values_mirror = NULL;
//DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
}
}
@@ -1567,7 +1569,9 @@ Map const* WorldObject::GetBaseMap() const
void WorldObject::AddObjectToRemoveList()
{
- Map* map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
+ assert(m_uint32Values);
+
+ Map* map = FindMap();
if(!map)
{
sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());