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authorvisagalis <none@none>2008-11-14 17:03:03 -0600
committervisagalis <none@none>2008-11-14 17:03:03 -0600
commitbfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch)
treeb4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/game/Object.cpp
parentd1e759479b3f31cccc270e40d3e6af13204eb627 (diff)
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 0ceb71367ca..ea59a448f7f 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1280,7 +1280,7 @@ namespace Trinity
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
// TODO: i_object.GetName() also must be localized?
- i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetName(),i_targetGUID);
+ i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
i_data_cache[cache_idx] = data;
}
@@ -1545,4 +1545,4 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z);
-} \ No newline at end of file
+}