diff options
author | megamage <none@none> | 2008-10-30 11:32:10 -0500 |
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committer | megamage <none@none> | 2008-10-30 11:32:10 -0500 |
commit | daec9868d96501b69cdcc6d37e4900874ae96cd7 (patch) | |
tree | d3872ba78e27fdd078f78d9b96cc5ec0a6e8b92e /src/game/Object.cpp | |
parent | f2f73ff19f0a3eba028cf1b0a615988ef3218b3b (diff) |
[svn] Enable linked spells: cast spells/remove auras when spells casted/spells hitting/auras removed. Add new table "spell_linked_spell". Some illustrations provided in sql.
Let trigger creature cast AOE spells when summoned. Illustration provided in sql.
Let active creatures always visible if possible. (seems does not work for now, need to find out why)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 834c958e662..5a4d5d126f4 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1482,6 +1482,9 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI()) ((Creature*)this)->AI()->JustSummoned(pCreature); + if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0]) + pCreature->CastSpell(pCreature, pCreature->m_spells[0], true, 0, 0, GetGUID()); + //return the creature therewith the summoner has access to it return pCreature; } |