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authormegamage <none@none>2009-04-11 22:41:15 -0500
committermegamage <none@none>2009-04-11 22:41:15 -0500
commitdda2fdff33a6d12d6e8f2913fbb439d9b670890f (patch)
treeb8f581a7489ce71492ecc15a782ff08e9a5e75f6 /src/game/Object.cpp
parent1d640d02726683e73c455ddda3354cf77925a957 (diff)
*Implement spell Disengage and Death Grip.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 7ac0ff8c8a6..5c6ecf83a02 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1246,6 +1246,13 @@ float WorldObject::GetDistance2d(float x, float y) const
return ( dist > 0 ? dist : 0);
}
+float WorldObject::GetExactDistance2d(const float x, const float y) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+ return sqrt((dx*dx) + (dy*dy));
+}
+
float WorldObject::GetDistance(const float x, const float y, const float z) const
{
float dx = GetPositionX() - x;