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authormegamage <none@none>2009-02-04 10:53:58 -0600
committermegamage <none@none>2009-02-04 10:53:58 -0600
commitdf7499e0565116c356308839079c36943ba7949c (patch)
tree5c7b362962dc49e95601eea5ccfe5102b370639d /src/game/Object.cpp
parent50c82c666093b5dac3cd60cddf9f46223a48d8d9 (diff)
parent6b19b789ca1757b99a5eaf37fba7c3f555347ab1 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 0a9d37a2754..58f4f99248e 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1702,7 +1702,7 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs
void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const
{
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
-
+
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z);