diff options
author | megamage <none@none> | 2008-10-18 19:59:34 -0500 |
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committer | megamage <none@none> | 2008-10-18 19:59:34 -0500 |
commit | e4b701cabab7e08855a7f1433ea7c696ffa481a8 (patch) | |
tree | 19f3bf0b20a1685c02c8d106d8da2e4dd36a06bb /src/game/Object.cpp | |
parent | da17b0fd41af2484248ec185fc48a65f9f7d18eb (diff) |
[svn] Add Unit::GetObjectInWorld function to get object by guid without providing reference.
Small change in SummonGameObject.
Fix a bug that player can not click summoned najentus spine (must let target summon gameobject).
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 881e4d2515a..a64ef9fa744 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1452,8 +1452,10 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) return NULL; go->SetRespawnTime(respawnTime); - go->SetSpawnedByDefault(false); // do not save respawn time - go->SetOwnerGUID(GetGUID()); + if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this + ((Unit*)this)->AddGameObject(go); + else + go->SetSpawnedByDefault(false); map->Add(go); return go; |