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authormegamage <none@none>2009-04-30 16:13:57 -0500
committermegamage <none@none>2009-04-30 16:13:57 -0500
commiteb9328e4dbd5e136728f90ae794da1066688953f (patch)
tree824363814e84c5aa1b90ff51deb183e4e435de8b /src/game/Object.cpp
parent83758cb2e07be8c8dab9dffed0cbba760260f952 (diff)
*Fix the calculation of isInLine.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index e7d07422c7a..fe3239e9d6b 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1153,6 +1153,13 @@ float WorldObject::GetDistance2d(float x, float y) const
return ( dist > 0 ? dist : 0);
}
+float WorldObject::GetExactDistance2d(const float x, const float y) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+ return sqrt((dx*dx) + (dy*dy));
+}
+
float WorldObject::GetDistance(const float x, const float y, const float z) const
{
float dx = GetPositionX() - x;