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authorSpp <none@none>2010-04-07 17:24:07 +0200
committerSpp <none@none>2010-04-07 17:24:07 +0200
commitf490ad5ac259712e323f0a52e608ff1383b2fc41 (patch)
tree1bbe00973a622672eccf3450f302f7cb3bc33882 /src/game/Object.cpp
parent502fc82fb822e4245aff0530d22c013daa5d3de9 (diff)
Code Style: tab to spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 61f56cb0b81..ec49a3d8604 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -297,9 +297,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
// 0x08000000
if(GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight())
{
- //WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
+ //WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
- FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top());
+ FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top());
uint32 flags3 = MOVEFLAG_GLIDE;