diff options
author | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
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committer | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
commit | fcaa318fb36aca077ca9ba5bfe2707ae0fcbd377 (patch) | |
tree | 81007144350a78785d58a9797aac0385edb25589 /src/game/Object.cpp | |
parent | 1815d19b85c8b6685850e761a49e1c0d2d7f366b (diff) |
Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 4e0f7c01964..40cac8a7891 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -2272,12 +2272,11 @@ void WorldObject::DestroyForNearbyPlayers() } } -void WorldObject::UpdateObjectVisibility() +void WorldObject::UpdateObjectVisibility(bool /*forced*/) { - CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); - Cell cell(p); - - GetMap()->UpdateObjectVisibility(this, cell, p); + //updates object's visibility for nearby players + Trinity::VisibleChangesNotifier notifier(*this); + VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); } struct WorldObjectChangeAccumulator |