diff options
author | Neo2003 <none@none> | 2008-10-05 11:38:24 -0500 |
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committer | Neo2003 <none@none> | 2008-10-05 11:38:24 -0500 |
commit | 1fc73ff41b0b113ee0cbc072f8ed81a2c572924c (patch) | |
tree | e2921caa16730e21b3e7988c2bbb1a12f8fce2b1 /src/game/Object.h | |
parent | 9245de813869b8c386b651204678d1a1b4d84ea7 (diff) |
[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index c870e9452c9..f8b18941aa3 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -437,6 +437,9 @@ class MANGOS_DLL_SPEC WorldObject : public Object // low level function for visibility change code, must be define in all main world object subclasses virtual bool isVisibleForInState(Player const* u, bool inVisibleList) const = 0; + // Low Level Packets + void SendPlaySound(uint32 Sound, bool OnlySelf); + Map * GetMap() const; Map const* GetBaseMap() const; Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime); |