diff options
author | n0n4m3 <none@none> | 2009-12-17 19:09:40 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-17 19:09:40 +0100 |
commit | 3e133c47865d57816132300df2749b297f97bce0 (patch) | |
tree | 306c46fe0dd82f3909f65ef3cfccd3426bc049da /src/game/Object.h | |
parent | 6b405c63cc291f979abbb8939dd3b129fa664584 (diff) |
[9012] fix crash when achievement is completed and player isn't in world
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index cc876f1c756..83189f30b23 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -548,6 +548,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const; + bool isInFront(WorldObject const* target,float distance, float arc = M_PI) const; + bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const; bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const; |