diff options
author | n0n4m3 <none@none> | 2009-12-17 11:40:23 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-17 11:40:23 +0100 |
commit | 63659ea18b837a2f9c330de6c70dba16089d5c53 (patch) | |
tree | c9e50231f2374ae58a7bc4fac6162755e6963b84 /src/game/Object.h | |
parent | 5953596cee670517df4cf35fb1d428f9862a01b2 (diff) |
Update some code for 322a
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index b068033bdf3..cc876f1c756 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -237,8 +237,7 @@ class TRINITY_DLL_SPEC Object bool HasFlag( uint16 index, uint32 flag ) const { - if(index >= m_valuesCount && !PrintIndexError(index , false)) - return false; + if( index >= m_valuesCount && !PrintIndexError( index , false ) ) return false; return (m_uint32Values[ index ] & flag) != 0; } @@ -611,11 +610,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); - Creature* FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive = true); - GameObject* FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange); + Creature* FindNearestCreature(uint32 entry, float range, bool alive = true); + GameObject* FindNearestGameObject(uint32 entry, float range); - void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); + void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); void DestroyForNearbyPlayers(); @@ -655,4 +654,3 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation uint32 m_phaseMask; // in area phase state }; #endif - |