diff options
author | megamage <none@none> | 2009-03-28 18:03:56 -0600 |
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committer | megamage <none@none> | 2009-03-28 18:03:56 -0600 |
commit | 829c8022ace2ab5e31c346ec7fea2d0a9847f95b (patch) | |
tree | 3ba00cc2a620dfb09157164e659a0d211cc2e14d /src/game/Object.h | |
parent | 4bd98db3ab9b8a2094285c376809ca3f1aa5c733 (diff) |
[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index 0609b407dc5..8b8efda6fd4 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -485,6 +485,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid); void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false); void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false); + void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid); void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const; void PlayDistanceSound(uint32 sound_id, Player* target = NULL); |