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authormegamage <none@none>2009-03-28 18:03:56 -0600
committermegamage <none@none>2009-03-28 18:03:56 -0600
commit829c8022ace2ab5e31c346ec7fea2d0a9847f95b (patch)
tree3ba00cc2a620dfb09157164e659a0d211cc2e14d /src/game/Object.h
parent4bd98db3ab9b8a2094285c376809ca3f1aa5c733 (diff)
[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 0609b407dc5..8b8efda6fd4 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -485,6 +485,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid);
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
+ void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);