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authormegamage <none@none>2009-08-25 11:42:18 -0500
committermegamage <none@none>2009-08-25 11:42:18 -0500
commit8cedad1a0f1e8f58b1b0ff1195fed790e66b6408 (patch)
tree7e6dd781a51a9a47fc71db289a5ba0c0ff9706d1 /src/game/Object.h
parentba78dd144114806d28a8d9615bc7c84623a26989 (diff)
*Do not make getmapid virtual function to improve speed.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 3688f37c882..3b568ef225f 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -439,8 +439,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const;
- virtual uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; }
- virtual uint32 GetInstanceId() const { return m_currMap ? m_currMap->GetInstanceId() : 0; }
+ uint32 GetMapId() const { return m_mapId; }
+ uint32 GetInstanceId() const { return m_InstanceId; }
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
uint32 GetPhaseMask() const { return m_phaseMask; }
@@ -578,8 +578,17 @@ class TRINITY_DLL_SPEC WorldObject : public Object
bool m_isActive;
ZoneScript *m_zoneScript;
+ //these functions are used mostly for Relocate() and Corpse/Player specific stuff...
+ //use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
+ //mapId/instanceId should be set in SetMap() function!
+ void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
+ void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
+
private:
Map * m_currMap; //current object's Map location
+
+ uint32 m_mapId; // object at map with map_id
+ uint32 m_InstanceId; // in map copy with instance id
uint32 m_phaseMask; // in area phase state
float m_positionX;