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author | Rat@walamy <none@none> | 2010-05-16 17:45:45 +0200 |
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committer | Rat@walamy <none@none> | 2010-05-16 17:45:45 +0200 |
commit | 9771757c4c9c2210a258e9bf477f06a4981d4794 (patch) | |
tree | df021d18706b254ad1a0969c49686d7f158c2853 /src/game/Object.h | |
parent | c26399a96804cf4231dd6ec2e6f4e3ec437aac64 (diff) |
you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index 34e90b1c1c4..bda53fd655a 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -688,6 +688,7 @@ class WorldObject : public Object, public WorldLocation #endif bool m_isWorldObject; + uint32 LastUsedScriptID; protected: explicit WorldObject(); std::string m_name; |