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authorRat@walamy <none@none>2010-05-16 17:45:45 +0200
committerRat@walamy <none@none>2010-05-16 17:45:45 +0200
commit9771757c4c9c2210a258e9bf477f06a4981d4794 (patch)
treedf021d18706b254ad1a0969c49686d7f158c2853 /src/game/Object.h
parentc26399a96804cf4231dd6ec2e6f4e3ec437aac64 (diff)
you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time Usage: .reload creature_template $entry Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!! --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 34e90b1c1c4..bda53fd655a 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -688,6 +688,7 @@ class WorldObject : public Object, public WorldLocation
#endif
bool m_isWorldObject;
+ uint32 LastUsedScriptID;
protected:
explicit WorldObject();
std::string m_name;