diff options
author | megamage <none@none> | 2009-03-22 19:20:03 -0600 |
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committer | megamage <none@none> | 2009-03-22 19:20:03 -0600 |
commit | a47d2e1c22237e1b2337e89b0f1d910cca68b6ed (patch) | |
tree | c8b48faff0f424b69c0178395ebd609a068dcb73 /src/game/Object.h | |
parent | ce71c0e798ed3f47dd6356c34766e16d951a8ca5 (diff) |
*Note some script id are changed. DB change may be needed.
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index 4107a6e5aa4..134df409ec7 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -480,6 +480,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false); void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const; + void PlayDistanceSound(uint32 sound_id, Player* target = NULL); + void PlayDirectSound(uint32 sound_id, Player* target = NULL); + void SendObjectDeSpawnAnim(uint64 guid); virtual void SaveRespawnTime() {} |