diff options
author | QAston <none@none> | 2009-08-01 19:50:42 +0200 |
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committer | QAston <none@none> | 2009-08-01 19:50:42 +0200 |
commit | d577d00313c673b51e79181ed8a5eb3146aded9e (patch) | |
tree | 294c7d8a7f3b0ce99ce4302fb09058e68a1b2ea5 /src/game/Object.h | |
parent | c8c2a3b0da82e3500b92802d4db7fdfcd005b486 (diff) |
*Store mapId in Corpse class for access to corpse when grid containing them is unloaded and map pointer is unloaded leading to crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index 732d9bc8944..0e5bcd25a09 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -439,7 +439,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const; - uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; } + virtual uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; } uint32 GetInstanceId() const { return m_currMap ? m_currMap->GetInstanceId() : 0; } virtual void SetPhaseMask(uint32 newPhaseMask, bool update); |