diff options
author | maximius <none@none> | 2009-11-22 00:46:38 -0800 |
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committer | maximius <none@none> | 2009-11-22 00:46:38 -0800 |
commit | da5c1bca546028d310bbf12340ca721146dc02f0 (patch) | |
tree | 141914dc48555e4fce0dac2376e78636a7b44968 /src/game/Object.h | |
parent | 461e8d134f9ca432349e65d96fb038269fa4127f (diff) |
*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index 826775500d2..3d07b4625e6 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -610,11 +610,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); - Creature* FindNearestCreature(uint32 entry, float range, bool alive = true); - GameObject* FindNearestGameObject(uint32 entry, float range); + Creature* FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive = true); + GameObject* FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange); - void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); + void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); void DestroyForNearbyPlayers(); |