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authormegamage <none@none>2009-04-11 22:41:15 -0500
committermegamage <none@none>2009-04-11 22:41:15 -0500
commitdda2fdff33a6d12d6e8f2913fbb439d9b670890f (patch)
treeb8f581a7489ce71492ecc15a782ff08e9a5e75f6 /src/game/Object.h
parent1d640d02726683e73c455ddda3354cf77925a957 (diff)
*Implement spell Disengage and Death Grip.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 2fd45b45688..af165c853a2 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -455,6 +455,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistanceSq(const float &x, const float &y, const float &z) const;
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
+ float GetExactDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
bool IsInMap(const WorldObject* obj) const
{