diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/Object.h | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index 96d3252dc5d..9845ba10dce 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -17,8 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _OBJECT_H #define _OBJECT_H + #include "Common.h" #include "UpdateFields.h" #include "UpdateData.h" @@ -26,8 +28,10 @@ #include "ObjectDefines.h" #include "GridDefines.h" #include "Map.h" + #include <set> #include <string> + #define CONTACT_DISTANCE 0.5f #define INTERACTION_DISTANCE 5.0f #define ATTACK_DISTANCE 5.0f @@ -35,11 +39,13 @@ #define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents #define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards #define DEFAULT_VISIBILITY_BGARENAS 180.0f // default visible distance in BG/Arenas, 180 yards + #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_COMBAT_REACH 1.5f #define MIN_MELEE_REACH 2.0f #define NOMINAL_MELEE_RANGE 5.0f #define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players + enum TypeMask { TYPEMASK_OBJECT = 0x0001, @@ -52,6 +58,7 @@ enum TypeMask TYPEMASK_CORPSE = 0x0080, TYPEMASK_SEER = TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT }; + enum TypeID { TYPEID_OBJECT = 0, @@ -63,8 +70,11 @@ enum TypeID TYPEID_DYNAMICOBJECT = 6, TYPEID_CORPSE = 7 }; + #define NUM_CLIENT_OBJECT_TYPES 8 + uint32 GuidHigh2TypeId(uint32 guid_hi); + enum TempSummonType { TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears @@ -76,11 +86,13 @@ enum TempSummonType TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called }; + enum PhaseMasks { PHASEMASK_NORMAL = 0x00000001, PHASEMASK_ANYWHERE = 0xFFFFFFFF }; + class WorldPacket; class UpdateData; class ByteBuffer; @@ -95,18 +107,24 @@ class Vehicle; class CreatureAI; class ZoneScript; class Unit; + typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; + class TRINITY_DLL_SPEC Object { public: virtual ~Object ( ); + const bool IsInWorld() const { return m_inWorld; } virtual void AddToWorld() { if(m_inWorld) return; + assert(m_uint32Values); + m_inWorld = true; + // synchronize values mirror with values array (changes will send in updatecreate opcode any way ClearUpdateMask(true); } @@ -114,10 +132,13 @@ class TRINITY_DLL_SPEC Object { if(!m_inWorld) return; + m_inWorld = false; + // if we remove from world then sending changes not required ClearUpdateMask(true); } + const uint64& GetGUID() const { return GetUInt64Value(0); } uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(0)); } uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(0)); } @@ -125,47 +146,58 @@ class TRINITY_DLL_SPEC Object const ByteBuffer& GetPackGUID() const { return m_PackGUID; } uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); } void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); } + TypeID GetTypeId() const { return m_objectTypeId; } bool isType(uint16 mask) const { return (mask & m_objectType); } + virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const; void SendUpdateToPlayer(Player* player); + void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const; void BuildOutOfRangeUpdateBlock( UpdateData *data ) const; void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const; void BuildUpdate(UpdateDataMapType &); + virtual void DestroyForPlayer( Player *target, bool anim = false ) const; + const int32& GetInt32Value( uint16 index ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); return m_int32Values[ index ]; } + const uint32& GetUInt32Value( uint16 index ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); return m_uint32Values[ index ]; } + const uint64& GetUInt64Value( uint16 index ) const { ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , false) ); return *((uint64*)&(m_uint32Values[ index ])); } + const float& GetFloatValue( uint16 index ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); return m_floatValues[ index ]; } + uint8 GetByteValue( uint16 index, uint8 offset) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); ASSERT( offset < 4 ); return *(((uint8*)&m_uint32Values[ index ])+offset); } + uint16 GetUInt16Value( uint16 index, uint8 offset) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); ASSERT( offset < 2 ); return *(((uint16*)&m_uint32Values[ index ])+offset); } + void SetInt32Value( uint16 index, int32 value ); void SetUInt32Value( uint16 index, uint32 value ); void UpdateUInt32Value( uint16 index, uint32 value ); @@ -176,20 +208,25 @@ class TRINITY_DLL_SPEC Object void SetInt16Value( uint16 index, uint8 offset, int16 value ) { SetUInt16Value(index,offset,(uint16)value); } void SetStatFloatValue( uint16 index, float value); void SetStatInt32Value( uint16 index, int32 value); + bool AddUInt64Value( uint16 index, const uint64 &value ); bool RemoveUInt64Value( uint16 index, const uint64 &value ); + void ApplyModUInt32Value(uint16 index, int32 val, bool apply); void ApplyModInt32Value(uint16 index, int32 val, bool apply); void ApplyModUInt64Value(uint16 index, int32 val, bool apply); void ApplyModPositiveFloatValue( uint16 index, float val, bool apply); void ApplyModSignedFloatValue( uint16 index, float val, bool apply); + void ApplyPercentModFloatValue(uint16 index, float val, bool apply) { val = val != -100.0f ? val : -99.9f ; SetFloatValue(index, GetFloatValue(index) * (apply?(100.0f+val)/100.0f : 100.0f / (100.0f+val)) ); } + void SetFlag( uint16 index, uint32 newFlag ); void RemoveFlag( uint16 index, uint32 oldFlag ); + void ToggleFlag( uint16 index, uint32 flag) { if(HasFlag(index, flag)) @@ -197,13 +234,16 @@ class TRINITY_DLL_SPEC Object else SetFlag(index, flag); } + bool HasFlag( uint16 index, uint32 flag ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); return (m_uint32Values[ index ] & flag) != 0; } + void SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ); void RemoveByteFlag( uint16 index, uint8 offset, uint8 newFlag ); + void ToggleFlag( uint16 index, uint8 offset, uint8 flag ) { if(HasByteFlag(index, offset, flag)) @@ -211,28 +251,33 @@ class TRINITY_DLL_SPEC Object else SetByteFlag(index, offset, flag); } + bool HasByteFlag( uint16 index, uint8 offset, uint8 flag ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); ASSERT( offset < 4 ); return (((uint8*)&m_uint32Values[index])[offset] & flag) != 0; } + void ApplyModFlag( uint16 index, uint32 flag, bool apply) { if(apply) SetFlag(index,flag); else RemoveFlag(index,flag); } + void SetFlag64( uint16 index, uint64 newFlag ) { uint64 oldval = GetUInt64Value(index); uint64 newval = oldval | newFlag; SetUInt64Value(index,newval); } + void RemoveFlag64( uint16 index, uint64 oldFlag ) { uint64 oldval = GetUInt64Value(index); uint64 newval = oldval & ~oldFlag; SetUInt64Value(index,newval); } + void ToggleFlag64( uint16 index, uint64 flag) { if(HasFlag64(index, flag)) @@ -240,57 +285,80 @@ class TRINITY_DLL_SPEC Object else SetFlag64(index, flag); } + bool HasFlag64( uint16 index, uint64 flag ) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); return (GetUInt64Value( index ) & flag) != 0; } + void ApplyModFlag64( uint16 index, uint64 flag, bool apply) { if(apply) SetFlag64(index,flag); else RemoveFlag64(index,flag); } + void ClearUpdateMask(bool remove); void SendUpdateObjectToAllExcept(Player* exceptPlayer); + bool LoadValues(const char* data); + uint16 GetValuesCount() const { return m_valuesCount; } + virtual bool hasQuest(uint32 /* quest_id */) const { return false; } virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; } + // FG: some hacky helpers void ForceValuesUpdateAtIndex(uint32); + protected: + Object ( ); + void _InitValues(); void _Create (uint32 guidlow, uint32 entry, HighGuid guidhigh); + virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const; + virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const; void _BuildMovementUpdate(ByteBuffer * data, uint16 flags) const; void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target ) const; + uint16 m_objectType; + TypeID m_objectTypeId; uint16 m_updateFlag; + union { int32 *m_int32Values; uint32 *m_uint32Values; float *m_floatValues; }; + uint32 *m_uint32Values_mirror; + uint16 m_valuesCount; + bool m_objectUpdated; + private: bool m_inWorld; + ByteBuffer m_PackGUID; + // for output helpfull error messages from asserts bool PrintIndexError(uint32 index, bool set) const; Object(const Object&); // prevent generation copy constructor Object& operator=(Object const&); // prevent generation assigment operator }; + struct TRINITY_DLL_SPEC Position { float m_positionX; float m_positionY; float m_positionZ; float m_orientation; + void Relocate(float x, float y) { m_positionX = x; m_positionY = y;} void Relocate(float x, float y, float z) @@ -303,10 +371,12 @@ struct TRINITY_DLL_SPEC Position { m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; } void SetOrientation(float orientation) { m_orientation = orientation; } + float GetPositionX() const { return m_positionX; } float GetPositionY() const { return m_positionY; } float GetPositionZ() const { return m_positionZ; } float GetOrientation() const { return m_orientation; } + void GetPosition(float &x, float &y) const { x = m_positionX; y = m_positionY; } void GetPosition(float &x, float &y, float &z) const @@ -315,7 +385,9 @@ struct TRINITY_DLL_SPEC Position { x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; } void GetPosition(Position *pos) const { pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation); } + bool IsPositionValid() const; + float GetExactDist2dSq(float x, float y) const { float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; } float GetExactDist2d(const float x, const float y) const @@ -332,10 +404,12 @@ struct TRINITY_DLL_SPEC Position { float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; } float GetExactDist(const Position *pos) const { return sqrt(GetExactDistSq(pos)); } + float GetAngle(const Position *pos) const; float GetAngle(float x, float y) const; float GetRelativeAngle(const Position *pos) const { return GetAngle(pos) - m_orientation; } void GetSinCos(float x, float y, float &vsin, float &vcos) const; + bool IsInDist2d(float x, float y, float dist) const { return GetExactDist2dSq(x, y) < dist * dist; } bool IsInDist2d(const Position *pos, float dist) const @@ -347,24 +421,32 @@ struct TRINITY_DLL_SPEC Position bool HasInArc(float arcangle, const Position *pos) const; bool HasInLine(const Unit *target, float distance, float width) const; }; + #define MAPID_INVALID 0xFFFFFFFF + class WorldLocation : public Position { public: explicit WorldLocation(uint32 _mapid = MAPID_INVALID, float _x = 0, float _y = 0, float _z = 0, float _o = 0) : m_mapId(_mapid) { Relocate(_x, _y, _z, _o); } WorldLocation(const WorldLocation &loc) { WorldRelocate(loc); } + void WorldRelocate(const WorldLocation &loc) { m_mapId = loc.GetMapId(); Relocate(loc); } uint32 GetMapId() const { return m_mapId; } + uint32 m_mapId; }; + class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation { public: virtual ~WorldObject(); + virtual void Update ( uint32 /*time_diff*/ ) { } + void _Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask); + void GetNearPoint2D( float &x, float &y, float distance, float absAngle) const; void GetNearPoint( WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d,float absAngle) const; void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const @@ -383,16 +465,19 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation GetPosition(&pos); MovePosition(pos, radius * rand_norm(), rand_norm() * 2 * M_PI); } + void GetContactPoint( const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const { // angle to face `obj` to `this` using distance includes size of `obj` GetNearPoint(obj,x,y,z,obj->GetObjectSize(),distance2d,GetAngle( obj )); } + float GetObjectSize() const { return ( m_valuesCount > UNIT_FIELD_COMBATREACH ) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE; } void UpdateGroundPositionZ(float x, float y, float &z) const; + void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const; void GetRandomPoint(const Position &srcPos, float distance, Position &pos) const { @@ -400,18 +485,25 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation GetRandomPoint(srcPos, distance, x, y, z); pos.Relocate(x, y, z, GetOrientation()); } + uint32 GetInstanceId() const { return m_InstanceId; } + virtual void SetPhaseMask(uint32 newPhaseMask, bool update); uint32 GetPhaseMask() const { return m_phaseMask; } bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); } bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); } + uint32 GetZoneId() const; uint32 GetAreaId() const; void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const; + InstanceData* GetInstanceData(); + const char* GetName() const { return m_name.c_str(); } void SetName(const std::string& newname) { m_name=newname; } + virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); } + float GetDistance(const WorldObject *obj) const { return GetExactDist(obj) + GetObjectSize() + obj->GetObjectSize(); } float GetDistance(const Position &pos) const @@ -423,6 +515,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation float GetDistance2d(float x, float y) const { return GetExactDist2d(x, y) + GetObjectSize(); } float GetDistanceZ(const WorldObject* obj) const; + bool IsInMap(const WorldObject* obj) const { return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()) && InSamePhase(obj); @@ -451,10 +544,14 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const; + bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const; + virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units + virtual void SendMessageToSet(WorldPacket *data, bool self); virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self); + void MonsterSay(const char* text, uint32 language, uint64 TargetGuid); void MonsterYell(const char* text, uint32 language, uint64 TargetGuid); void MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false); @@ -465,26 +562,36 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false); void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid); void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const; + void PlayDistanceSound(uint32 sound_id, Player* target = NULL); void PlayDirectSound(uint32 sound_id, Player* target = NULL); + void SendObjectDeSpawnAnim(uint64 guid); + virtual void SaveRespawnTime() {} void AddObjectToRemoveList(); + // main visibility check function in normal case (ignore grey zone distance check) bool isVisibleFor(Player const* u) const { return isVisibleForInState(u,false); } + // low level function for visibility change code, must be define in all main world object subclasses virtual bool isVisibleForInState(Player const* u, bool inVisibleList) const = 0; + // Low Level Packets void SendPlaySound(uint32 Sound, bool OnlySelf); + virtual void SetMap(Map * map); virtual void ResetMap(); Map * GetMap() const { ASSERT(m_currMap); return m_currMap; } Map * FindMap() const { return m_currMap; } //used to check all object's GetMap() calls when object is not in world! + //this function should be removed in nearest time... Map const* GetBaseMap() const; + void SetZoneScript(); ZoneScript * GetZoneScript() const { return m_zoneScript; } + TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const; TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) { @@ -498,17 +605,22 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation } GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); + Creature* FindNearestCreature(uint32 entry, float range, bool alive = true); GameObject* FindNearestGameObject(uint32 entry, float range); + void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); + void DestroyForNearbyPlayers(); + bool isActiveObject() const { return m_isActive; } void setActive(bool isActiveObject); void SetWorldObject(bool apply); template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); } template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); } template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); } + #ifdef MAP_BASED_RAND_GEN int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; } uint32 urand(uint32 min, uint32 max) const { return GetMap()->mtRand.randInt(max - min) + min;} @@ -516,19 +628,23 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation double rand_norm() const { return GetMap()->mtRand.randExc();} double rand_chance() const { return GetMap()->mtRand.randExc(100.0);} #endif + bool m_isWorldObject; protected: explicit WorldObject(); std::string m_name; bool m_isActive; ZoneScript *m_zoneScript; + //these functions are used mostly for Relocate() and Corpse/Player specific stuff... //use them ONLY in LoadFromDB()/Create() funcs and nowhere else! //mapId/instanceId should be set in SetMap() function! void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; } void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; } + private: Map * m_currMap; //current object's Map location + //uint32 m_mapId; // object at map with map_id uint32 m_InstanceId; // in map copy with instance id uint32 m_phaseMask; // in area phase state |